Quote of the week: "He made me a Sith Lord and named me Darth Revan. I killed for him--I turned on the Republic--but I've found redemption." - Revan talking about his past.

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piątek, 23 marca 2012

Character Spotlight #2 - (Darth) Revan: The KotOR legacy.

Sorry for the delay, was kind of busy lately. Getting there though! Just give me a day or two. :)

UPDATE: Here you go, hope you enjoy!


Revan, renowned as "The Revanchist" and dreaded as the Sith Lord Darth Revan, was an eminent Jedi Knight turned conquering Dark Lord of the Sith until, stripped of his true persona, he returned to the crumbling Jedi Order and helped defeat the Sith Empire he had established. A Human male, and acknowledged as a very gifted and powerful Force-sensitive pupil, he was trained as a Padawan by Kreia and a number of other Jedi Masters, both on Coruscant and at theJedi Enclave on Dantooine.

Source: Wookieepedia - The Star Wars Wiki


Revan , one of the most interesting and maybe in certain cases even controversial characters present in whole star wars lore. What makes him so special you may ask. Well, the most important thing about Revan is that it was actually the player that curved his character and shaped/developed Revan the way he wanted to. Because of this, every player had his very own, unique vision of their Revan. In fact back in the original KotOR we knew very little certain facts about Revan's character. It was KotOR 2 that expanded Revan's character and gave players some sort of wider vision about their beloved jedi or sith they played in previous game. Revan was a force user (he was in fact "neither jedi nor sith") who always walked on the edge of light and dark. And thus now we move onto another thing that makes him so special. When Revan was a jedi, he was willing to do things that no other jedi would ever do. He did them because he thought they were necessary and that he did them for the greater good, making sacrifices that in the end saved more lives. While it may seem noble at first, reality is not so easy. With such an approach it is not difficult to cross over the thin line between light and dark that you walk between. Still, while we knew some things about Revan, he was still a huge mystery to everyone. And that was so for many, many years until SW:TOR came.

The moment SW:TOR was announced back in 2008 I knew that it would somehow be related to Revan. And that BioWare would have to establish certain 'canon' character because keeping him constantly in the shadows as a mystery to everyone would be kind of impossible to achieve (or hard at very least). Thus it was certain that this would cause a lot of controversy among some of the fans. Drew Karpyshyn, the man who created Revan and who was a lead writer on KotOR 1 had an extremly difficult task. He had to somehow connect KotOR and SW:TOR so that they made sense and make Revan a center of all events that transpire in MMO. Still, there was no other man walking on earth that could have done it. And so he wrote a novel called Revan, dramatically changing the view of countless fans about their beloved character. As you can imagine, blood was spilled and harsh words were said. By some of course, it is sometimes hard to hear satisfied and happy people over all the whining coming from the haters. I personally liked the way Mr. Karpyshyn dealt with Revan. Maybe it is because that is exactly how I imagined Revan and how I played him. Yup, my Revan was a male who was redeemed and who fell in love with Bastila. I think that the right choice was made. Reedemed Revan seemed like the most appealing to me and the most satisfying one. I know that some people just like to watch the galaxy burn and play the bad guys (more fun to them I guess lol), but I think that saving the galaxy is after all more satisfying. Though it is obvious that this may be different to everyone, and it is kind of hard for me to judge anything. Anyway...

In the next paragraphs I will be going into more detail about how Revan's character was dealt with in both novel and SW:TOR and what future has in store for him. (if we will see more of him at all in the first place - will also be reviewing the probability of that happening). After that, I will be looking at Revan's character from completly different and I think very intruging perspective.

Now, as for Revan's pressence in SW:TOR I won't go into extreme detail on this, if you want to know more about Revan feel free to read up on him on wookiepedia (the best thing to do would be to play KotOR 1&2 and read Revan novel yourself).

 

Basically, Revan was betrayed by Lord Scourge, the sith that helped him and the Jedi Exile (Meetra Surik is her canon name after Drew called her that in his novel) get to the Emperor. During their confrontation, T3 was destroyed by being desintegrated into million pieces by Vitiate, and Meetra brutally killed by being stabbed from behind. After that defeat, Revan was impriosoned for three hundred years, constantly being tortured by the Emperor.

In SW:TOR, he was freed by players from the Maelstorm Nebula prison. You know, the one in which he was being held up in stasis for over three centuries, being constantly tormented as his mind was ravaged by the Emperor.

On top of that, his life was kind of wasted and ruined given the fact he would never be able to see his wife and son. Also, his most trusted allies were killed which kind of pissed him off. He felt sorrow that over three hundred years transformed into anger and hate. In combination with Emperor's influence it drove him mad. That is what all game codex entries kind of suggest. I am not surprised, in Revan's place I would also be a bit mad and would probably lost some part of my sanity. I would say that he most likely fell to the dark side. I think it was BioWare's intention to give us such a tragic ending. Again, some are happy with it and some are not (yes, there are people out there that liked the way Revan was dealt with in SW:TOR). I personally think that Revan's story is still lacking and that giving us only two flashpoints is just not enough. Don't get me wrong, I've done both the Maelstorm Nebula prison and the Foundry flashpoints and both were very entertaining/fun to do, epic I would even say. Still, I am just not satisfied. Some may argue that Revan related content is all over the game, there are countless quests in which Revan or other KotOR characters are somehow mentioned or referenced to.

And this game was not supposed to be about him, but about us , the players - the new generation of heroes.

Still, it is just not enough! While I understand that Revan story should finally come to an end, do so in proper way! You have to understand that almost everything that happens in SW:TOR is somehow connected to Revan. Yes, practically like all of it.

But there is never to late for yet another redemption, or rather sudden clarity and realization of self flaws!

It may seem kind of overused as a theme though.While being redemeed is an interesting concept in itself, for the first time, it may become dull once you turn bad, then good over and over.

Guess we just have to wait and see how it all turns out.

Also, I don't get why people keep saying that Revan should return as a force ghost. To become a forst ghost you firstly need to die. And he is not dead, you never see him die.

He just vanishes/disappears/teleports, interpret it as you want. BUT HE IS NOT DEAD. Just as he was about to die he shielded himself and was immune to all incoming attacks. HE STILL HAD SOME HP LEFT! HA! YOU JUST CAN'T COUNTER THAT CAN YOU? If you want you can read my interview with Drew himself in which I ask him about Revan's potential future fate. BioWare left doors open for a reason... If he wouldn't say anything, there would still be a rather big chance of Revan's reappearance. But if someone responsible for the story (well responsible no more I guess, but BioWare story writers will probably still keep in touch with him on certain matters like for example JK story or Revan's character) says that they left doors open for a reason, it is basically equal to confirmation that we will see more of that character later on.

But where would Revan fit now into SW:TOR's storyline? Well, as we know from the letter received by the newly appointed Emperor's Wrath (Sith Warrior), the Sith Emperor survived the encounter with JK. So an assumption that the Sith Emperor will become some sort of ops boss seems logical. And Revan being present in it, aiding us somehow while fulfilling the role of lets say Tirion Fordring from the LK encounter in WoW seems very likely.

As for the jedi knight's storyline or its continuation - Revan would fit in it very well but I doubt that he will be part of any character's storyline because it would just cause much controversy. Why? People could get mad that BioWare is favouring JK class over other classes. I don't get why because they can just always play JK for themselves if they want to but meh. I personally believe that if BioWare would have ever decided to release KotOR 3 instead of SW:TOR, JK storyline would actually be the KotOR 3's storyline (of course partly, probably many things would have changed). It is even possible that orignally BioWare was planning to create KotOR 3 but ultimately decided to create its first MMORPG and canceled the project. And they used KotOR 3 storyline for JK. Though this his highly uncertain because I am not sure if they inteded for KotOR 3 to be happening 300 years after the other two. More possible scenario is that they just did such a huge jump in timeline for the needs of their MMO. I think that Drew Karpyshyn was the one working on JK class story. Heck, maybe keep Revan away from TOR and give us KotOR 3 that will end this epic trilogy with some awesome ending and at the same time closing chapter of Revan in SW lore.

 

It is very likely that if it were not for fans, Revan would remain dead. Back in beta build of the game he actuaklly died and THERE WAS A BODY LEFT. Once this was leaked, outburst coming from fans was huge so BioWare changed the ending of final encounter in the Foundry. I can understand that some people would like for Revan to just stay that way, but I am one of those fans that are just not happy with how the Foundry turned out in the end. And I believe there is a lot more of us, people that feel emotionally attached to their KotOR character - nothing to add here. I know that this game is not about Revan but he still is our beloved character. He deserves better ending. Better, more honorable death (Honor is a fool's prize! Glory is of no use to the dead! :)).


But as Mass Effect 3 and its ending recently showed, BioWare listens to its fans and is ready to succumb to their demands (or at least it claims so after getting bashed so bad, but I think they learned their lesson lol :P). Don't know if all of you are aware of this, but few days ago Ray Muzyka (CEO at BioWare) wrote a rather long and humble letter apologizing all the fans and saying that they are listing to them and that he does not deny the possibility of ending being changed in the future. Still, I would say that what happened with ME3 is kind of extreme, artist should be free to express whatever he wants with his creation. Sure, we are able to expres our view from recipient's standpoint as well but some people crossed the line. There were fans who threatend BioWare with court suits.... I mean seriously? I wouldn't exactly call them "fans". Funny thing is that some of these people crying about ME3 ending did not even buy the game but stole it and they still dare to critizie BioWare, wanting them to change the ending in product that they did not even legaly obtained. The more there are such people, the more reasonable it gets for BioWare to release everything in form of DLC (and maybe even MMO instead of single player RPG games). Anyway, we went kind off the topic here.

Now as for the intruging perspective I was talking about before...

"I am Darth Revan, Dark Lord of the Sith. Those who use the dark side are also bound to serve it. To understand this is to understand the underlying philosophy of the Sith. The dark side offers power for power's sake. You must crave it. Covet it. You must seek power above all else, with no reservation or hesitation. The Force will change you. It will transform you. Some fear this change. The teachings of the Jedi are focused on fighting and controlling this transformation. That is why those who serve the light are limited in what they accomplish." - Darth Revan's avatar to Darth Bane.

In the end, despite everything, Revan is the one who is responsbile for fall of both the Republic and the jedi order, over 3,000 years later. It is a bit ironic because while Revan was redeemed and was so desperate to sacrifce everyting in order to save his beloved Republic, after all he is the one responsible for its downfall.

Few millenia after TOR, Darth Bane uses Revan's perception of the dark side in order to create the Rule of Two - new philosophyical apprach of the sith. It will ultimately lead to the annihilation of almost the entire jedi order and formation of the Galactic Empire as we know it from original trilogy. If it were not for Revan, Emperor Palpatine would have probably never managed to take over the galaxy.

While Republic may have bested Vitiate's empire, in the end it got destroyed and reformed from within. Revan was the one who instructed sith in their victory. No matter how Revan's story is developed and expanded in TOR, this is the ultimate outcome that can't be altered. I like this, as I said very ironic and interesting story twist.

Because of Revan, sith managed to defeat the jedi for the first time in the galaxy's history. By use of the most powerful weapons dark side has to offer - deception, cunning, manipulation.

So you could argue that Revan was in fact the most powerful sith ever - without him Palpatine would have never managed to rule the galaxy. Hold on haters! I am not claiming that Revan is the most powerful character in SW universe - it is possible that there were more then few sith/jedi who could have pose more than a match for him in open combat. I am just saying that you could portray him as the one who accomplished the most. Power can vary a lot. It all comes down to your personal, subjective opinion and the way you interpret canon lore.

"True power can come only to those who embrace the transformation. There can be no compromise. Mercy, compassion, loyalty: all these things will prevent you from claiming what is rightfully yours. Those who follow the dark side must cast aside these conceits. Those who do not—those who try to walk the path of moderation—will fail, dragged down by their own weakness. Those who accept the power of the dark side must also accept the challenge of holding on to it. By its very nature the dark side invites rivalry and strife. This is the greatest strength of the Sith: it culls the weak from our order. Yet this rivalry can also be our greatest weakness. The strong must be careful lest they be overwhelmed by the ambitions of those working beneath them in concert. Any master who instructs more than one apprentice in the ways of the dark side is a fool. In time, the apprentices will unite their strengths and overthrow the master. It is inevitable; axiomatic. That is why each Master must have only one student."

On a side note, one can only wonder why Revan did not return to Lehon after regaining his memories. He could have destroyed his holocron and stop so much evil from ever happening...

Of course I am not saying that redeemed Revan intended for the sith to take over the Republic a thousand years later. Have I stated something that would suggest so? If yes, sorry for the confusion and let me clarify this matter. As I said - it is ironic. Despite Revan's redemption and his role as hero and savior, in the end he was the one responsible for Republic's downfall. BEFORE his redemption did he intend for the sith to become stronger than ever? Yes.

Darth Revan 

It is possible that AFTER his redemption, he had forgotten about his holocron on Lehon, or just simply ignored it, thinking that noone would ever seek it out. In SW:TOR's patch 1.5 we will be able to explore Rakta Prime (which is just another name for Lehon) so maybe we will find out something more when this happens.

Anyway, how are one's intentions related to what he actually achieved? No matter what his latter intensions where, in the end he is one who is responsible for ultimate victory of the sith. It may have been the last thing Revan wanted but it still does not change anything. If you ask me, very cool and yet kind of tragic outcome.

"This is also the reason there can only be one Dark Lord. The Sith must be ruled by a single leader: the very embodiment of the strength and power of the dark side. If the leader grows weak another must rise to seize the mantle. The strong rule; the weak are meant to serve. This is the way it must be. My time here is ended. Take what I have taught you and use it well."


This entry will be splited into more parts, stay tuned for the other ones soon. Next coming up: HK-47, Meetra Surik, Kreia, Canderous Ordo and maybe more. Planning to do some sort of KotOR legacy series. ;)

czwartek, 15 marca 2012

Baldur’s Gate: Enhanced Edition™ officially announced!

Another entry not related to Star Wars but it is something that is really worth mentioning. I mean really. I am not sure if this is real, to vivid and beautiful to be true... REMEMBER THIS DATE LADIES AND GENTLEMEN. 15TH of MARCH...

BALDUR'S GATE REMAKE WAS JUST OFFICIALLY ANNOUNCED!
 

Announcing Baldur’s Gate: Enhanced Edition™
March 15, 2012 
 
Atari, Wizards of the Coast, and Overhaul Games are pleased to announce work has begun on the Enhanced Edition of Baldur’s Gate and Baldur’s Gate II.
Since its initial release in 1998, Baldur’s Gate has entertained millions of fans around the globe, and has received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons® computer roleplaying games ever since. 
RE-FORGED BY OVERHAUL GAMES
Overhaul Games has assembled a talented team of artists, programmers and designers to enhance this timeless classic. To remain true to the spirit of the game, the team includes original Baldur’s Gate developers. 
RELIVE THE MOST EPIC STORY EVER TOLD
Baldur’s Gate: Enhanced Edition™ and Baldur’s Gate II: Enhanced Edition™ will feature a re-forged version of the Infinity Engine with a variety of modern improvements. 
THE GREATEST ROLEPLAYING GAME OF ALL TIME, ENHANCED
For all information regarding Baldur’s Gate: Enhanced Edition™ visit www.baldursgate.com, for press inquiries contact directly by email: baldursgate@beamdog.com.

Check out http://www.baldursgate.com for more information! Damn!

I don't know how about you, but I think that I just jizzed in my pants... something is wet... Do you even know what this means?! My childhood is coming back! I will get to relive it (and no, I am not referring to wetting my pants again...)!

Review #1 - Mass Effect 3!

me2 logo

"Get out there and give them hell. You were born to do this." - Garrus to Shepard just before the final confronation with the Reapears on Earth.


First of all I would like to apologize to all my readers for the delay. I know, I know - few days turned into one week. You have to excuse me for not writing anything for such a long period of time but I kind of lost contact with reality while I was playing through the final game of this amazing trilogy created by BioWare called Mass Effect. Yup, this is it - the final game with Commander Shepard was officially released just few days ago! After so many years we will finally be able to find out about the final fate of this amazing character and the whole humanity! And things are looking grim because no human ever faced such a diabolic enemy - THE REAPERS ARE BACK AND FULL IN STRENGTH!

I know that this blog is supposed to be only about Star Wars related stuff but from time to time I will make some exceptions and Mass Effect is such an exception. Sorry for that! So if you don't care just ignore this entry and stay tuned for the next one that will arrive very, very soon. Still, if you like Star Wars franchise you should totally check out Mass Effect if you haven't by now!

So enjoy this short, lore focused review but beware - THERE ARE SOME MAJOR SPOILERS IN IT because I will be mainly discussing the controversial ending of Mass Effect 3 which was not so well received by all fans out there (there is A LOT of controversy going on around it right now). 


RPG or shooter with RPG elements?

In the very beginning, before you even start the game you are able to choose between 3 different game modes - the action mode, classic RPG mode or the story mode. I am not sure how exactly the first one and the last one look. The acton mode is supposed to be mainly focused on the actual gameplay and less on the story. I am guessing that you just don't make any choices and simply watch cinematics with "canon" Shepard. Though as I said I am not sure and I may be wrong about that. Classic RPG mode is as the name suggests - classic. Both the normal gameplay and the full story will all potential choices are included. As for the story mode - it is supposed to be focusing on only story and is making combat much, much easier. I don't recommend choosing it unless you are a complete casual for whom pressing more then one button at the time is serious problem. It just removes any challenge from the game thus making it boring tbh and less entertaining. Just pick normal difficulty and you should be fine.


The gameplay is dynamic and feels more like an interactive movie. It's great! I know that Mass Effect 3 decided to take a path of "shooter with RPG elements" rather than of classic RPG game. Actually I am fine with that. I find aiming to be more interesting and most importantly fun than just simply clicking one button at your enemy and choosing sequences of attacks.

What I am not fine with is the way BioWare decided to deal with RPG elements. There are even less of them than in previous games. As an example: you can't choose what armor you wear anymore. Well ok, you can, but only for your character and it still is kind of strange and limited. Your companions are not able to wear variety of armors any more, only the default one. Why? I loved how you could customize your equipment in KotOR for example. I just don't understand why BioWare moved away from that. Don't make games easier and less complex, it's not always the right thing to do!


The Art of War.

Game looks fantastic even on not so fresh Unreal Engine 3. And its optimization is something to behold. My computer is pretty
old and I was able to play Mass Effect
on highest details without even
slightest problems. No crashes, no drops in
fps - nothing. Game ran smoothly all the time till the very end. As for soundtrack - well, what is there to say. Badass. Epic. As it is always the case with BioWare games, music and
voice acting are top notch. Playing this game feels like watching an awesome movie.


MASSive and epic momentum of storyline.

Now the most important part of the game to majority of players - the story. I won't tell you much (only about the ending that I will be discussing later on so If you didn't play the game yet get out!) because I don't want to spoil anything. The storyline is EPIC, from the start till the very end you will feel completly emerged in the Mass Effect universe. Once again BioWare did an outstanding job. There are more than few players who claim the game to be great until the last 15 minutes of it. Well, I just simply do not understand why - I personally loved the ending and I think that BioWare did amazing job with it. One great thing about Mass Effect series that was always there in previous games is the mysterious story. Even after you finished the game and found out about few things, there were more new questions arising that were left unanswered and kept player in even greater suspense. Same thing happened here yet we can all see that this is definite, final ending of the trilogy. Kudos BioWare. Kudos.

Or is it final? There are countless discussions going on all over the internet about the Mass Effect 3 ending. Thus as a result many people came up with some more or less ridiculous conspiracy theories. BUT there is one such theory or rather speculation that is more than interesting and surprisingly... logical. Check it out over at: http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-Story-and-Campaign-Discussion-Spoilers-Allowed/Was-the-ending-a-hallucination-9727423-1.html WARNING: HUGE SPOILERS!

So as the author stated in his theory, the whole ending was supposed to be a hallucination. Shepard was supposingly indoctrinated by the reapers throughout the whole thing in order to be tricked thus preventing him from winning. Last resort act by the old machines. Well... what do you think? Is it possible or is it just attempt by desperate fan to deny the tragic but still great finale of the series. At first I thought that this theory is as ridiculous as all others even if it makes sense (at least partly) but then some another rumor appeared on the web that linked with this theory. You can read more about it over at: http://www.gamefront.com/rumor-mass-effect-3-dlc-the-truth-due-in-april/

I guess we will find out if this is really the truth in April... Though as I said, I liked the ending and I would not mind at all if it remained the way it is. Don't get your hopes up, it is still just a rumor and nothing more than an uncertain 'leak'.


United we stand.


This isn't about strategy or tactics. This is about survival. - Commander Shepard to the citadel council about the Reaper invasion.

Multiplayer is surprisingly very good, addictive and time consuming as any online game should be. If you want to unlock EVERYTHING there is you will have to spend many, many hours playing the game. And with all the RNG present it may take you even up to thousands of hours - nice way to let fans enjoy Mass Effect even after replaying through the game 3 or more times. Though there is no story per say in multiplayer, just shooting huge waves of enemies. ;) While gameplay itself  of the multiplayer mode is rather decent and fun, there is something about it that made me stop playing it immidietly until the matter is sorted: the gear and unlockables that you obtain by playing just simply vanish for some players. Just like that... after you complete a match. It is beyond me how they managed to let such bug be present in the retail version of the game. I would understand if they found out about it just recently but the funny thing is that they knew about this bug since beta/demo versions. People who bought BioWare points for real money and unlocked DLC/multiplayer gear lost EVERYTHING and WERE STILL NOT GIVEN ANY REFUND. BioWare stated that there is nothing they can do about it for now and that all players have to be patient while issue is being investigated and hopefully... resolved. One week passed and there was no response at all. I myself lost about 50 specter packs that are equal to A LOT of credits, my free time, BioWare points and even real money.While BioWare games are more than great, its customer support is somewhat... lacking to put it nicely. I believe that our beloved company was indoctrinated by rEApers...


Duty calls.

To conclude: I can recommend this game to anyone - if you are fan of RPG and BioWare games you will not be disappointed despite what some people say. Even if you did not play any of the Mass Effect games, you will still be able to find out what is going on pretty quickly and get familiar with the general lore of the game. Though I encourage you to play previous two games if you haven't by now. And if you are a fan of the Masss Effect series, not buying this game is equal to sin and will cause you to end up in hell. I am dead serious, make sure that you get this game and play it!


Pros +
- EPIC storyline.
- AI of enemies.
- Choices made (also in the previous games) actually matter.
- Return of almost all characters from previous games.
- Audio-visual aspect of the game is top notch.


Cons -
- Bugs (for example vanishing gear in multiplayer though some people may not even care about that).
- AI of your companions.
- Too short!
- Too much shooting and not enough of RPG elements (not bad thing for everyone I guess).


Overall rating: 9.5/10

czwartek, 8 marca 2012

Exclusive Interview with Drew Karpyshyn himself! - Part 2


Here you go, second part of exclusive interview with Drew Karpyshyn himself! Enjoy!

If you didn't check the first part by now, make sure you do! You can find it under the following link: http://lorefreak.blogspot.com/2012/02/exlusive-interview-with-drew-karpyshyn.html


Another bunch of questions that I would like to ask you - hope you don't mind. Just answer them if you have some spare time. :) 

Q: HK-47's fate - I wonder what happened to HK during all this time between Revan novel and TOR? Neither book nor the game really explain that, but Revan says the following line in the Foundry when you encounter him (in fact its the first thing he says to players expect ealier short talk via comlink): "That HK unit you destroyed - he waited loyally for three hundred years. I can rebuild him, but it won't be the same". So I assume that HK-47 was in the Foundry for more or less three hundred years, overlooking its production line and waiting for Revan? But how did he knew about the Foundry in the first place? Something I missed or it is just not explained? Thanks in advane for clarification 
A: HK-47's fate isn't something I can get into. We may want to explore it later in games or books, so I don't want to spoil anything. 
 All I can say: once there is a new companion added to the game, he may know something.


Q: "Mandalores" - error or? Don't know if this is small error or intentional but why does Revan say that he defeated "Mandalores" in plural? He should just say: Mandalorians instead of Mandalores. Unless he defeated more than one Mandalore? From what I know he only slew single Mandalore personally in hand to hand combat, and his name was the Ultimate. 
Quote from Wookieepedia: Mandalore was the Basic transliteration of the title used by the the supreme leader of the Mandalorian people and culture. In its truest, native rendering as Mand'alor, the title meant "sole ruler" in the Mandalorian language of Mando'a. 
This bothered me ever since I done the Foundry for the first time.
What other Mandalore could he possibly kill? The only Mandalore other than the Ultimate that Revan knew is the Preserver aka Canderous Ordo. And there is no way he killed Canderous given the fact that he was one of his best friends. Canderous killed his own wife and fellow mandalorian comrades when they turned on Revan... He gathered all the scattered, remaining clans after the Jedi Civil War and thanks to him Mandalorians are considerable power once again, three hundred years later. Revan told him to do this and he would have never killed him. Maybe fought? They never really fought against each other I think, maybe in KotOR but I think in fact they didn't. 
A:  I don't know what you're referencing with Revan and "Mandalores"... he basically defeated one Mandalore, or if you're referring to the group, then Mandalorians. So maybe this was a typo? As I said, I don't know what you're referring to, so I can't really help you out.   
I'll try to pass this along in my spare time and sort it out.


And the last thing, I'll just copy small part of discussion from swtor official forums: 
Q: xeviltoasterx: Question... Didn't the Revanites have Revan's mask? How did Revan get it back by the Foundry? Just curious.
Wolfninjajedi: The mask that Revanites got was just a fake.
xeviltoasterx: I see, where did we find this out, or is it just kind of insinuated? I totally missed that.
Me: Just speculations, noone can be sure. Its either fake or Revanites somehow managed to give the mask to Revan. As for the second option - if it were true, it must have happened somewhere between the Maelstorm Nebula prison and the Foundry flashpoints but it's unlikely that Revan traveled to Dromund Kaas just to meet this cult and reclaim his mask. BUT he somehow knew about the Revanites when you talk to him in the Foundry... strange. After you tell him that there was a cult founded in his honor, he answers: "So I heard, not what I would have wanted, given the things I did". Still, revanites probably did not knew anything about Revan's true location, as far as they are concerned, he killed the Emperor and claimed his place. :P Nutjobs... or are they really? 
So, can you clear this up to us? :) 
A:  I don't comment on forum posts or things like this; I kind of like the debate and I don't want to kill it by saying "here is my official answer". Plus, I didn't write or work on the Revanite plots, so I'm not the expert.  
Still, nice catch with that mask!

Q: Could you tell me why Carth is not mentioned in "Revan" novel at all? It was kind of disappointing. Everyone is mentioned expect him...
A: Carth was supposed to be present in the novel and he was in fact mentioned in some early drafts. Over time as the book was edited and some parts of it rewritten, the scene of him talking with Revan was kind of removed. I wanted to add it, but I just simply forgot about it. My bad, sorry for that.  


Thank you so much again! Keep up amazing work, looking forward to reading your future books & novels! And I am still hoping that one day you will write some kick-ass novel about Revan's early days! :)


Now, I am going off to play Mass Effect 3, so be generous if I don't write any new posts for like few days or something. :P Once I'll finish it i'll probably write some review so stay tuned!

sobota, 3 marca 2012

LoreFreak Info #1 - The Beginning...

First of all I would like to say that I am very surprised by the amount of your comments and responses. Only about 1 week passed since I started this blog and it was already visited over 1,500 times! If you like what I ramble on about over here at LoreFreak please make sure that you like me on Facebook and follow me on Twitter. Thanks in advance! You can expect more frequent amount of news in the future.

I also encourage all the 'anonymous' users to spend less than one minute of their time and create a google account. By doing so you will be able to follow my blog and be up to date on all newest entries! Also, it would be nice to know who is behind writing all the comments. I am kind of hoping that we will be able to create a small community of lore freaks that share same passion. :) It is also worth noting that when contests with exceptional prizes will be held in the future, being active member of the community will be rewarded and thus will increase your chances of winning. Once again, thank you all for your support!

Oh and by the way, if you didn't check my fan fiction story by now, you may want to give it a try if you are somehow compelled to Revan's character and his story. And make sure that you tell me what you think about it (despite whether you consider it decent or crap). Added about 500 words or so to the whole thing, mixed between different chapters. I also corrected some gramatical errors that I managed to spot. Expect more updates to come very, very soon

Now back to the business. As some of you may know, on monday, march 5th, first so called Guild Summit will be held. 

More about Guild Summit:

Over the next few days, guild leaders from around the world will gather together to discuss the game with developers from BioWare Austin. Guild representatives will participate in roundtable feedback discussions with developers, and will get a preview of some upcoming game features. This event will provide an opportunity for attendees to voice their feedback directly to the teams responsible for the design of Star Wars™: The Old Republic™, hear the team's thoughts and reasons behind design decisions, and discuss the current direction of the game.

Unfortunately while there is no game lore related panel planned in the schedule of events, there will be a "Roleplayer's Discussion" starting at 4:30 PM CST (10:30 PM GMT). If you are interested, here over at LoreFreak you will be able to find a live report of roleplayer's discussion along with my analysis/predictions (the usual what-if stuff). Though I am not certainly sure if it will be more of a lore discussion or RP discussion (not the same thing). If something lore related will be discussed on any of the other panels, I will make sure to mention it to you. Stay tuned!

I would like to end by giving you a sort of bad news. As some of you know or may have guessed by now, English is not my mother tongue. I am Polish and this blog was at first supposed to be fully in Polish language. But I thought that it would be a good idea to have both Polish and English versions of all newest entries. Variety in languages means higher potential audience. I am aware of what I promised in very first blog entry but in the end I decided to stick only with English entries. It just takes too much time to translate all you write - I am already busy with some other stuff. But hey, don't worry - everything got it's good sides! While there will be only English version of LoreFreak available, we can all pratice our foreign language skills a bit (I am refering to myself and all Poles who read this blog;)). Also, I will have more time to spend on writing the actual entries meaning that both their quality and quantity will increase.


GUILD SUMMIT UPDATE: 


NEW BIOWARE, HIGH QUALITY STORY (INCLUDING SPECIFIC CLASS STORYLINES CHAPTERS) COMING THIS YEAR, ALONG WITH SGR.

Nothing else strictly lore related was discussed really. Only specific RP stuff during Roleplaying Discussion panel. Thouth there were some things that are worth mentioning in my opinion. Let me list them for you (there may be more, that is what I managed to pick up from the live stream):


- There will be an epic, long and possibly hard questline/quest chain. And not only one of course, probably more will be added in the future. It is just that one was specificly mentioned and it was hinted that it may require to have for example two alt characters from both sides of the conflict. Such quests may be somehow related with the legacy system. This one specific quest that was mentioned may have been HK-51 legacy quest. Though this is just a tough guess of mine.

- New "Story" difficulty mode will be added (along with 1.2 I think) that will allow all casual players who are not necessarily dedicated, hardcore/semi-hardcore raiders, to enjoy story present in all operations. Though I think that normal mode is already easy enough for such players to just sit back, relax and enjoy the game. It is possible that they are just replacing normal mode with the story one.

- Ability to kill companions - not going to happen because of frustration some people felt once they realized that killing their companion actually meant that they will not be able to use him/her ever again. There may be some other options though like for example freezing Quinn in carbonite as a form of punishment for his betrayal. By doing that you still have an option to use him if you feel like it and at the same time story makes some sort of sense. Still, don't get your hopes up, No ETA on this one. My guess is that it will come along with new storylines (meaning this year).